Saturday, July 31, 2010

Pokemon Card of the Day: Espeon Prime (Undaunted)

Today's Pokemon Card of the Day is Espeon Prime from the not yet released Undaunted set. This is a stage 1, Psychic type Pokemon card with an hp of 100. Unfortunately it has a x2 weakness to Psychic type Pokemon and no resistance but it does have a fairly low retreat cost of 1 colorless energy card. Espeon's Poke-Body makes this card very unique, its Poke-Body is called Evolution Memories and it says that Espeon can use the attacks of all Pokemon you have in play that evolved from Eevee, the only down side to this Poke-Body is that you have to have the necessary energy costs and energy types to do those moves so you can either have a whole bunch of Eevee evolutions in your deck and use special energy cards, or have just one other type in your deck and hope you have enough of that other type of energy card in your hand to do the necessary moves from that other Eevee evolution. Espeon's only move is called Solar Ray and for two energy cards, 1 Psychic and 1 Colorless it does 30 damage and it also lets you remove 1 damage counter from each of your Pokemon. As far as strategy would go with this card it is really straightforward since you only have 1 move, I would probably wait a little while until I played this card so my Pokemon would have some damage on them so I could actually take 1 damage counter off of each of them and also the longer you wait to use this card the more likely it will be that you have other Eevee evolutions in play and then you can use Espeon's Poke-Body to use their attacks. I would rate this card a 3 out of 5 because for a Prime card it is pretty average, on the downside it has a x2 weakness and a low hp of 100 but on the upside it does have a fairly decent Poke-Body and its only move although it doesn't do too much damage, over time it can help heal your entire bench. So thanks for reading today's review of Espeon Prime from Undaunted, stay tuned for tomorrow's review of Charizard from EX Crystal Guardians

Friday, July 30, 2010

Pokemon Card of the Day: Umbreon Prime (Undaunted)

Today's Pokemon Card of the Day is Umbreon Prime and as you can see from the picture this card is in Japanese because it is from the Undaunted set which comes out August 18th, I will try and come back and edit this picture when the English version is released but luckily Bulbapedia has this card translated so I can review it early. Umbreon Prime is a stage 1, dark type Pokemon card with an hp of 100, it has a x2 weakness to fighting type Pokemon and a -20 resistance to Psychic type Pokemon and a retreat cost of one colorless energy card. Umbreon's Poke-Power is called Cloud-Covered Moon and this move lets you flip a coin once a turn as long as Umbreon is your active Pokemon and if the coin is a heads you can return Umbreon and all cards attached to it back to your hand, so you can use this move instead of giving up a one energy card and having the risk of your opponent doing damage to your bench and knocking out Umbreon. Umbreon's only move is called Evoblast and this move takes 3 energy cards, 1 darkness energy and two colorless energy cards, Evoblast does 50 damage plus 10 more damage for each Pokemon in play that evolves from Eevee. So to do any more damage than 50 with this move you'll either have to have another Umbreon in play or you'll have to have a deck with another type of energy card in it or use special energy cards to power that other Eevee evolution. I would rate this card a 3 out of 5 because even though it has a decent hp of 100 and it does have a Poke-Power and a somewhat powerful move but both things could be better, it's Poke-Power could let any active Pokemon retreat if you flip a heads instead of just Umbreon and its move should take into account that there probably won't be too many more Eevee evolutions in play so I think that move should have been only two energy cards instead of three, but both Poke-Power and move are average and Umbreon Prime does have a resistance type so that is why I rated this card a 3 out of 5. So thanks for reading my review of Umbreon Prime from the Undaunted set stay tuned for tomorrow's review of Espeon Prime from the Undaunted set.

Thursday, July 29, 2010

Pokemon Card of the Day: Dusclops ex (EX Emerald)

Today's Pokemon Card of the Day is Dusclops ex from the EX Emerald set. This is a stage 1, Psychic type Pokemon card, which is an ex card so if it gets knocked out your opponent gets two prize cards. Dusclops has an hp of 100 and a x2 weakness to dark Pokemon, -30 resistance to both fighting and colorless Pokemon and a retreat cost of 2 colorless energy cards. Dusclop's Poke-Body really makes this card worthwile, it says that as long as Dusclops is on your bench don't apply darkness type weakness to any of your Pokemon in play, so if I were to create a deck using this card I would try and use all cards that are Psychic and have a weakness to dark type Pokemon that way none of my Pokemon would have weaknesses when I had this card in play. Dusclops's only move called Shadow Beam takes one psychic energy card and does 20 damage times the energy attached to Dusclops, I especially like these cards where you can load up energy cards on the card to do major damage. As far as strategy goes I would definitely get Dusclops on my bench as soon as possible for two reasons, the first is to be able to use Dusclop's Poke-Body, the second is two be able to load up Dusclops with energy before I put it as my active Pokemon. I would rate this a 4 out of 5, the first thing I like is that it has a somewhat high hp for a stage 1 card with 100, it doesn't have a weakness since you can use its Poke-Body, also with the Poke-Body you can prevent all the rest of your Pokemon from taking extra damage if they are weak to dark type Pokemon and I like Dusclop's move. The reason I didn't give this card a 5 is because it is an ex card and if it's knocked out your opponent gets two prize cards and the second reason is that it will take awhile to be able to do a significant amount of damage with Shadow Beam, so thanks for reading today's review of Dusclops ex from EX Emerald stay tuned for tomorrow's review of Umbreon from Undaunted.

Wednesday, July 28, 2010

Pokemon Card of the Day: Slowking (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Slowking from the Heart Gold/Soul Silver set. This is a stage 1, Psychic type Pokemon card with an hp of 80. Unfortunately it has a x2 weakness to Psychic type Pokemon, and no resistance type, and a somewhat high retreat cost of 2 colorless energy cards. Slowking does have a Poke-Power called Second Sight that lets you look at either you or your opponent's deck every turn, every turn you can look at the top 3 cards of either of the aforementioned player's decks and put them back in any order you like, this way if you look at your deck you can put an energy card or evolution card or something you need on top and if you look at your opponent's deck you can put a card they don't need on top and a card they do need as the third card down. What I would try and do with this Poke-Power is to use this with another Poke-Power or move that lets you see your opponent's hand that way you would for sure know what your opponent needs. Slowking's only move is called Psyshock and this move does 30 damage for 2 energy cards, 1 Psychic and 1 colorless also when you do this move you may flip a coin and if it is heads the defending Pokemon is now Paralyzed. As far as strategy goes I would definitely use this card for its Poke-Power, there isn't anything special about its move so if I could just keep this card on the bench the whole game that is what I would do. I would rate this card a 3/5 because it is a pretty average card the only thing going for it that is good is its Poke-Power other than that it is pretty similar to all the rest of the HGSS rare cards with a x2 weakness, low hp, and crummy moves. So thanks for reading today's review of Slowking from Heart Gold/Soul Silver stay tuned tomorrow for another review of a newer Pokemon card.

Tuesday, July 27, 2010

Pokemon Card of the Day: Fearow (Unleashed)

Today's Pokemon Card of the Day is Fearow from the Unleashed set. This card is a stage 1, normal type Pokemon card with an hp of 80. Unfortunately Fearow has a x2 weakness to electric type Pokemon which is especially bad considering all the Luxray GL Lv. X decks out there but it does have a -20 resistance to fighting type Pokemon and a retreat cost of one colorless energy cards. Fearow doesn't have a Poke-Power or Poke-Body but it does have two moves, the first is called Wing Attack and this move does 30 hp for two colorless energy cards. Fearow's second move is called Repeating Drill and this move does 20x damage times the number of heads when you flip 5 coins for 3 colorless energy cards. As far as strategy goes it is pretty straightforward, if the Pokemon will feint with a move that does 30 hp or less use Wing Attack otherwise use Repeating Drill which should average around 50 hp damage a turn. I would rate this card a 3 out of 5. The reason I rate this card is a 3 is because of its low hp and x2 weakness to electric type Pokemon along with not having a Poke-Power or Poke-Body, what differs this card from a 2 rated card is that this is a normal type Pokemon card so this card can be used in any deck since you can use any types of energy cards with it. Also Fearow can do fairly steady damage with both of its moves so it will be able to affect the game if you use this card. Thanks for reading to day's review of Fearow from Unleashed, stay tuned for tomorrow's review of another rare card from one of the HGSS sets.

Monday, July 26, 2010

Pokemon Card of the Day: Primeape (Unleashed)

Today's Pokemon Card of the Day is Primeape from the Unleashed set. This card is a stage 1, fighting type Pokemon card with an hp of 90. Primeape has a x2 weakness to Psychic Pokemon, no resistance type and a one colorless energy retreat cost. Primeape doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Low Kick and this move does 30 hp damage for two colorless energy cards. Primeape's second move is called Bebop Punch which does 50 hp damage times the number of heads you flip in a row, so if you get one tails right away this move does nothing, and this move only requires two fighting energy cards, also this move does the damage to any one of your opponent's Pokemon you choose. As far as strategy goes, both moves are attacking moves and they both require the same amount of energy but what move you use just depends on how risky you are, you can either go big or go home with Bebop Punch or you could just do a small steady amount of damage with Low Kick every turn. I personally would use Bebop Punch as often as possible just because of the possibility of getting a high amount of damage and the strategy of spreading damage since you can do the damage to any Pokemon you want of your opponent's, but if the defending Pokemon is a weak basic Pokemon or one of your opponent's Pokemon has 30 hp or less left on it before it is knocked out I would use Low Kick. I would have to rate this card a 3 out of 5. I would give it this average rating because it has average hp for a stage 1 Pokemon card with 90 and has some downfalls, for one it doesn't have a Poke-Power or Poke-Body, it has a x2 weakness, and it doesn't have any definite powerful moves. I still do rate it a 3 out of 5 because of Bebop Punch alone because of the possibility of doing high damage, I would have rated this card a 2, but since Bebop Punch can be done to any of your opponent's Pokemon, that makes this move much better and makes the card a 3 out of 5 instead of a 2 out of 5. So thanks for reading today's review of Primeape from Unleashed, stay tuned for tomorrow's review of another HGSS card.

Sunday, July 25, 2010

Pokemon Card of the Day: Sunflora (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Sunflora from the Heart Gold/Soul Silver set. This is a stage 1, grass type Pokemon card with an hp of 80. Unfortunately Sunflora has a x2 weakness to fire type Pokemon but it does have a -20 resistance to water type Pokemon and a retreat cost of one colorless energy card. Sunflora's Poke-Power makes this card somewhat useable, its Poke-Power is called Sunshine Grace which lets you once every turn search your deck for a grass type energy card and put it into your hand. Sunflora's only move is called Blade Arms and for 3 energy cards, 2 grass and 1 colorless it does 40 hp damage. Strategy is pretty straightforward for this card if you want to attack use Blade Arms, but I wouldn't use this card for its attack I would only use it for its Poke-Power. I would have to rate this card a 2 out of 5. I give it a low score because of its low hp of 80 partnered with its x2 weakness. Also Sunflora's only move does a weak 40 damage for 3 energy cards which isn't good at all. The only reason I gave this card a 2 instead of a 1 is because of its Poke-Power allowing you to search your deck every turn for an energy card, but it could have been better if you were able to search your deck and then attach it to one of your Pokemon. So thanks for reading today's review of Sunflora from Heart Gold/Soul Silver stay tuned for tomorrow's review of another newer card.

Saturday, July 24, 2010

Pokemon Card of the Day: Persian (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Persian from the Heart Gold/Soul Silver set. This is a stage 1, normal type Pokemon card with an hp of 80. Persian has a x2 weakness to fighting type Pokemon and no resistance. Its retreat cost is one colorless energy card. Persian doesn't have a Poke-Body or Poke-Power but it does have two moves, the first move is called Sharpen Claws and for one colorless energy card you get to flip 3 coins for each heads discard a card from opponent's hand without looking. Persian's second move is called Sneaky Attack and this move requires 2 colorless energy cards and it does 30 damage unless you have any Darkness energy cards attached to Persian then this move does 60 damage. As far as strategy goes with this card you would almost have to use this card in a darkness energy deck because otherwise 30 hp damage isn't anything special, so I would use Sneaky Attack with darkness energy and I would only use Sharpen Claws when I had only one energy card on Persian because you may end up not even being able to discard any of your opponent's cards if you get all tails. I would rate this card a 2 out of 5, the reason I rate this card so low is because it has a low hp of only 80 and to add to that it has a x2 weakness to fighting type Pokemon so it won't last at all besides having no resistance type. Also Sharpen Claws won't do much since you have to flip 3 coins and unless you have a darkness deck Sneaky Attack isn't thing special so I would stay away from this card if I were you. So thanks for reading today's review of Persian from Heart Gold/Soul Silver stay tuned for another review from that set.

Friday, July 23, 2010

Pokemon Card of the Day: Butterfree (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Butterfree from the Heart Gold/Soul Silver. Butterfree is a stage 2, grass type Pokemon card with an hp of 120. Unfortunately Butterfree has a x2 weakness to electric type Pokemon, so this card will hardly last against Luxray GL Lv. X. However it does have -20 hp resistance to fighting type Pokemon and a free retreat cost. Once again like a few cards I've reviewed in the past days, Butterfree has no Poke-Power or Poke-Body but it does have two moves. The first move is called Cure Powder and this move lets you remove 3 damage counters from each of your Pokemon including Butterfree for only 1 grass energy card. Butterfree's second move is called Whirlwind and this move takes 3 energy cards, 1 grass and 2 colorless, and does 60 hp, besides doing the damage your opponent also have to switch their active Pokemon with one of their benched Pokemon. As far as strategy goes I would suggest using Cure Powder later in the game when you have some damage on a lot of your Pokemon and since Butterfree has a free retreat cost you can easily put Butterfree in for a turn or two and retreat it after removing 60 damage from each of your Pokemon. Also I would use Whirlwind when the defending Pokemon is just too good and I need to get it out of the active Pokemon spot, my only hope would be that none of my opponent's Pokemon has free retreat costs because if they do, my opponent could just retreat the active Pokemon out right away and be back to the Pokemon they were using the previous turn, but either way free retreat cost or not the move still does 60 hp which will take care of most Pokemon in two moves. I would rate this card a 4 out of 5. I would have gave this card 5/5 if it had a decent Poke-Power or something but it didn't. I also wish the weakness wouldn't have been to electric Pokemon, but this card does have free retreat costs and can heal all your Pokemon at once for hardly any energy so that is always good. So thanks for reading today's review of Butterfree from Heart Gold/Soul silver stay tuned for tomorrow's review of another card from Heart Gold/Soul Silver.

Thursday, July 22, 2010

Pokemon Card of the Day: Ninetales (Unleashed)

Today's Pokemon Card of the Day is Ninetales from the Unleashed set. This is a stage 1, fire type Pokemon card with an hp of 90. It has a x2 weakness to water type Pokemon, no resistance type and a one colorless energy card retreat cost. Ninetales doesn't have a Poke-Power or a Poke-Body but it does have two moves. Its first move is called Heat Acceleration which takes 1 fire energy card and lets you search your discard pile for up to 3 fire energy cards and attach them to one of your Pokemon. Ninetales' second move is called Searing Flame which does 30 damage and burns the defending Pokemon for only two energy cards, one each of fire and colorless. As far as strategy goes if you want to do any damage you would have to use Searing Flame since that is the only move to do damage. But I also really like Heat Acceleration to aid your other Pokemon in your deck since you should put some in their that need to discard energy cards when they use moves, and I know there are a lot of Pokemon especially fire type that this applies to. So if I wanted to best utilize this move I would wait until I have used and discarded quite a few energy cards before I move Ninetales to my active Pokemon spot, then I would use Heat Acceleration every time and stock up energy cards on my most powerful Pokemon since you can just attach all of the energy cards to one Pokemon right away. I would give this card a 4 out of 5 rating again today because it isn't overly dominant or anything but it has a decent hp, low retreat cost and an extremely good supporting move in Heat Acceleration. Plus Searing Flame isn't too bad a move for only two energy cards and it burns the defending Pokemon which will add up the damage over time. So thanks for reading today's review of Ninetales from Unleashed, stay tuned for another card from one of the HGSS sets.

Wednesday, July 21, 2010

Pokemon Card of the Day: Meganium (Heart Gold/Soul Silver)

Today's Pokemon Card of the Day is Meganium from the Heart Gold/Soul Silver set. This is a stage 2, grass type Pokemon card with an hp of 130. Unfortunately this card has a x2 weakness to fire type Pokemon but it doese have a -20 resistance to water type Pokemon. Besides that Meganium has a retreat cost of 2 colorless energy cards. Meganium doesn't have a Poke-Power or Poke-Body but it does have two fairly good moves. The first move is called Sleep Powder which does 30 damage for 1 grass energy and it makes the defending Pokemon asleep. Meganium's second move is called Giant Bloom and this move does 60 hp damage for 3 energy cards, 1 grass and 2 colorless besides doing the 60 damage, Meganium can remove 2 damage counters from itself. As far as strategy goes it is pretty straightforward since there are only two moves. But for something different I would try and make the defending Pokemon asleep and then either retreat Meganium or use Giant Bloom. I would retreat Meganium for a Pokemon that has a highly effective move against sleeping Pokemon. I am going to try and start rating the cards today out of a scale of 5. I give this card a 4 out of 5 because it is a pretty good card, it has a high hp, actually has a resistance, and has a somewhat low retreat cost. Also both of Meganium's moves are good, I especially like being able to put a Pokemon to sleep for only 1 energy card and at the same time do damage to that Pokemon. Also I like with Giant Bloom that you can remove damage from Meganium, that way it makes Meganium's hp of 130 seem even better if you can remove damage from it while you're playing it. So thanks for reading today's review of Meganium from Heart Gold/Soul Silver stay tuned for tomorrow's review of another newer card.

Tuesday, July 20, 2010

Pokemon Card of the Day: Floatzel (Unleashed)

Today's Pokemon Card of the Day is Floatzel from the Unleashed set. This is a stage 1, water type Pokemon card with an hp of 80. It has a x2 weakness to electric type Pokemon which is terrible since Luxray is so popular. Also Floatzel doesn't have a resistance type, but it also doesn't have a retreat cost so it can go in and out of play as often as you like. Floatzel's Poke-Power called Water Acceleration is pretty good, it says that once during your turn you may attach a water energy card to Floatzel, so if you have more than one energy card in your hand you can either attach two Pokemon cards a turn to Floatzel or one energy card to Floatzel and one to another Pokemon. Too bad Floatzel didn't have better moves, but its one move is called Waterfall and this move does 60 hp for 3 energy cards, 2 water and 1 colorless. So you should be able to use this move within 2 turns using Floatzel's Poke-Power. So if I were to use this card I would probably have this sitting on my bench and use its Poke-Power so that I could attach 1 energy card to Floatzel every turn and 1 energy card to my active Pokemon. Floatzel's move however is pretty average so I could probably find some better cards to use but nevertheless if you're looking for a card that you can set up while you focus on setting up another Pokemon in parallel this is your card. So thanks for reading today's review of Floatzel from Unleashed, stay tuned for tomorrow's review of another card from one of the HGSS sets and I was looking at the comments from yesterday's review and I was thinking about rating the cards from now on, what kind of scale do you think I should use?

Monday, July 19, 2010

Pokemon Card of the Day: Kingdra (Unleashed)

Today's Pokemon Card of the Day is Kingdra from the Unleashed set. This is a stage 2, water type Pokemon card with an hp of 130. Kingdra has a x2 weakness to electric type Pokemon which is especially bad since Luxray GL Lv. X is so popular. Kingdra doesn't have a resistance but it does have a cheap retreat cost of one colorless energy card. Kingdra doesn't have a Poke-Power or Poke-Body but it does have 2 moves. The first move is called Water Arrow which does 30 damage to any one of your opponent's Pokemon, whichever one you choose, for only one water energy card. Kingdra's second move called Stream Pump takes 3 energy cards, one water and two colorless energy cards. This move can do 50+ damage, it does 50 damage without discarding any energy, and it does 80 hp damage if you choose to return one of the energy cards attached to Kingdra back to you hand. If I were to use this card in play I would definitely use Stream Pump every turn and do the 80 damage every turn especially since you don't lose any energy cards but just have to return an energy card to your hand and then the next turn you can just attach that same one to Kingdra again. The only time I would use Water Arrow would be if my opponent has a basic Pokemon on their bench with 60 hp or less then you could use this move twice on it and knock it out, the other situation would be if the defending Pokemon would be knocked out with 30 hp or less damage then I would use this move. So thanks for reading today's review of Kingdra from Unleashed stay tuned for tomorrow's review of another unleashed card. I want to see how many people are actually reading my reviews so when you get done reading this review please comment below if you read it, thanks a lot!!!

Sunday, July 18, 2010

Pokemon Card of the Day: Jumpluff (Heart Gold Soul Silver)

Today's Pokemon Card of the Day is Jumpluff from the Heart Gold and Soul Silver set. This is a stage 2, grass type Pokemon with an hp of 90 which is really bad for a stage 2 Pokemon card. To add to that, Jumpluff also has a x2 weakness to fire type Pokemon which will make Jumpluff last even less. However Jumpluff does have a -20 resistance to fighting type Pokemon and what makes this card worth playing at all is that it has a free retreat cost so you can move the card in and out of play as often as you like without losing any energy cards. Jumpluff doesn't have any Poke-Power or Poke-Body but it does have to moves. The first move is called Mass Attack which takes one grass energy card and it does 10x damage for each Pokemon in play, both yours and your opponents. So this move can be very powerful especially when both benches have some Pokemon on it, so if both you and your opponent have 1 benched Pokemon, then this move will do 40 damage total for only one energy card which is amazing. Jumpluff's second move is called Leaf Guard and this move once again only take one grass energy card and this move does 30 damage and reduces all damage done to Jumpluff by your opponent during their next turn by 30 damage. So this move definitely helps out Jumpluff's low hp and x2 weakness to fire type Pokemon. As far as strategy goes it is pretty straightforward with the two moves, I would use Mass Attack if their are many Pokemon in play and the move will then do over 30 damage, otherwise I would use Leaf Guard if you only need 30 damage or less to knock out the defending Pokemon, or that reduction of 30 damage the next turn will keep Jumpluff alive that much longer or the final scenario would be if Mass Attack would only do 20 damage, meaning that their weren't any bench Pokemon on either side. So thanks for reading today's review of Jumpluff from Heart Gold Soul Silver, stay tuned for tomorrow's review of a card from either HGSS or Unleashed, recommendations are highly recommended.

Saturday, July 17, 2010

Pokemon Card of the Day: Heatran Lv. X (Stormfront)

Today's Pokemon Card of the Day is Heatran Lv. X from the Stormfront set. This is basically a stage 1 Pokemon card since it levels up from a basic Pokemon in Heatran, this card is a fire type card with an hp of 120, it has a weakness of x2 to water type Pokemon, no resistance, and an extremely high retreat cost of 4 colorless energy cards. This card has no moves but it does have a Poke-Body and a Poke-Power. I will start with the Poke-Power first which is called Heat Wave and it does the following: As long as Heatran Lv. X in on your bench you may use this power, if you have to discard any basic energy cards from a fire or metal type active Pokemon card when you use their move, you can reattach 2 of those energy cards onto that Pokemon which had to discard them. So basically when you have Heatran Lv. X in play you can use moves that aren't supposed to be used more than once every couple of turns almost every turn since you won't ever need to wait turns to attach energy cards to that Pokemon again since you can attach up to two energy cards which that Pokemon had to discard. Heatran Lv. X's Poke-Body is called Heat Metal and this Poke-Body makes it so your opponent can never remove the burned condition from their Pokemon, with Heat Metal your opponent can't remove burned by evolving, devolving, or putting a Lv. X card on that Pokemon, also when you flip a coin to remove the burn the coin is always tails no matter what it lands on. So if I were to use this card in my deck I would definitely utilize Heatran's Poke-Body so that I would use many Pokemon in my deck that have the ability to burn the opposing Pokemon, that way I can switch Heatran Lv. X into play and then knock them out even faster because they won't be able to rid themself of their burn. So this is an important card to have in your deck especially if one of your cards has a move that needs to discard energy cards, because if it does with Heatran's Poke-Power it won't need to wait that long anymore to use that same move again. So thanks for reading today's review of Heatran Lv. X from Stormfront stay tuned for tomorrow's review of Jumpluff from Heart Gold and Soul Silver.

Friday, July 16, 2010

Pokemon Card of the Day: Rhyperior (Supreme Victors)

Today's Pokemon Card of the Day is Rhyperior from the Supreme Victors set. This is a stage 2, fighting type Pokemon card with an hp of 140. It only has a +30 weakness to water type Pokemon compared to all the x2 weaknesses in the Unleashed set. Also Rhyperior has a -20 hp resistance to electric type Pokemon which will help greatly with Luxray GL Lv. X. Unfortunately though Rhyperior has an extremely high retreat cost of 4 colorless energy cards. Rhyperior doesn't have a Poke-Power or Poke-Body but it does have two moves. The first move is called Raging Drill which does 30 damage for two energy cards, 1 fighting and 1 colorless. Besides doing 30 hp damage it does 10 more damage for each damage counter on Rhyperior so the more damage Rhyperior has the better the move. Rhyperior's second move is called Deep Scrap which takes 4 energy cards, 2 of both colorless and fighting energy. This move does 60 hp damage which is low for 4 energy cards but besides doing the 60 damage if the defending Pokemon would be knocked out by this move you get to discard the top 3 cards of your opponent's deck. As far as strategy goes with this card it is really straightforward. Use Deep Scrap when you have 4 energy cards on Rhyperior while you have 3 or less damage counters on Rhyperior or you are able to knock the defending Pokemon out with 60 damage or less, otherwise use Raging Drill. So thanks for reading today's review of Rhyperior from Supreme Victors stay tuned for tomorrow's review of Heatran Lv. X.

Thursday, July 15, 2010

Pokemon Card of the Day: Manaphy (Unleashed)

Today's Pokemon Card of the Day is Manaphy from the Unleashed set. This is a basic, water type Pokemon card with an hp of 60, which is very average for a basic Pokemon. Unfortunately like the rest of the Unleashed holos, Manaphy has a x2 weakness and Manaphy's weakness is to electric Pokemon which is absolutely terrible considering all the Luxray GL Lv. X cards out there. Also Manaphy doesn't have a resistance type but it does help that it doesn't have a retreat cost either. Manaphy doesn't have a Poke-Power or Poke-Body but it does have 2 moves, the first move called Deep Sea Swirl plays well with its free retreat cost, this move takes one colorless energy card and lets you shuffle your hand into your deck and then draw five cards. Having a free retreat cost helps greatly because now you can move Manaphy in for a turn if you have a bad hand use this move once then retreat Manaphy the next turn for free. Manaphy's second move is called Wave Splash and this move does 20 hp for one water energy card. This is a fairly decent amount of damage to do for one energy card but it won't get you anywhere in the game, so as far as strategy goes I would just do what I was saying earlier and move Manaphy in when I need a better hand, if that is Pokemon that I need to evolve one of my bench Pokemon, a certain stadium card, or more energy cards. I would keep Manaphy on my bench and try and find another water Pokemon that has a free retreat cost so I can use that Pokemon to attack and then when I need more cards switch in Manaphy use Deep Sea Swirl and then retreat it the next turn and put the card back in you just retreated. So thanks for reading today's review of Manaphy from Unleashed, stay tuned for tomorrow's review of Rhyperior from Supreme Victors.

Wednesday, July 14, 2010

Pokemon Card of the Day: Octillery (Unleashed)

Today's Pokemon Card of the Day is Octillery from the Unleashed set. This is a stage 1, water type Pokemon card with an hp of 80. Octillery has a weakness of x2 to electric type Pokemon so you can basically say goodbye if you are facing the ever popular Luxray GL Lv. X since Octillery has such a low hp. Octillery doesn't have a resistance type and has a somewhat high retreat cost of two colorless energy cards. Octillery doesn't have a Poke-Power or Poke-Body but it does have two moves. The first is called Switch Cannon which takes one water energy card to do and does 30 damage to any one of your opponent's Pokemon you want, when you use this move you have to switch Octillery with one of your benched Pokemon, so the good thing about this move is that you don't have to waste energy cards to retreat Octillery since you can switch it with any Pokemon card you want on your bench when you use Switch Cannon. Octillery's second move is called Ink Bomb and this move requires 3 energy cards, 2 colorless and 1 water, this move only does 50 hp damage but besides doing the damage if the defending Pokemon tries to attack the next turn, they have to flip a coin and if they get tails their attack does nothing. So as far as strategy goes, I wouldn't use this card in my deck because it is pretty weak, but if I did use it I would use Ink Bomb as many times as I could and I guess if I got in trouble I would use Switch Cannon and do damage and then retreat Octillery for free, but like I was saying both of Octillery's moves are pretty weak and with a x2 weakness to electric type Pokemon this card won't last very long in play. So thanks for reading my review of Octillery from the Unleashed set. Stay tuned for tomorrow's review of another Unleashed card.

Tuesday, July 13, 2010

Pokemon Card of the Day: Shaymin (Unleashed)

Today's Pokemon Card of the Day is Shaymin from Unleashed. This is a basic, grass type Pokemon card with an hp of 70. Shaymin has a x2 weakness to fire type Pokemon, so I wouldn't even put this card into play against fire Pokemon because this card will be toast. However Shaymin does have a -20 resistance to fighting type Pokemon and a somewhat low retreat cost of 1 colorless energy card. Shaymin's Poke-Power called Celebration Wind lets you move as many energy cards as you want from one Pokemon to another when you put Shaymin from your hand onto your bench. The situation this could be used in would be if you start attaching a bunch of energy cards to your Pokemon and later on in the game you get your most powerful Pokemon in your hand and then you want to use it very quickly as long as you have Shaymin in your hand as well you can put both of them on your bench and then move all your energy attached to your other Pokemon to that most powerful Pokemon so you can use its best move right away. Shaymin's only move is called Energy Bloom which takes 2 energy cards, 1 grass and 1 colorless. This move does only 30 hp but it also allows you to remove 3 damage counters from each of your Pokemon that has energy cards attached to them. So this card functions in two different ways, if you use its Poke-Power you can set up one Pokemon that needs a lot of energy cards very quickly or you can utilize Shaymin as more of a healer and attach energy cards to all of your Pokemon and then use Energy Bloom and remove 30 damage from all of them. So thanks for reading today's review of Shaymin from Unleashed stay tuned for another review of an Unleashed card tomorrow.

Monday, July 12, 2010

Pokemon Card of the Day: Magmortar (Unleashed)

Today's Pokemon Card of the Day is Magmortar from the Unleashed set. This card is a holo card that is a stage 1 Pokemon, fire type, with an hp of 110. It has a x2 weakness to water type Pokemon which is a little rash for only a stage 1 Pokemon card. Magmortar doesn't have a resistance type and it has an average retreat cost of 2 colorless energy cards. Magmortar doesn't have a Poke-Power or Poke-Body but it does have two moves. The first is called Hard Crush which requires 3 energy cards to execute, 1 fire and 2 colorless. This move does 50 hp damage times the number of energy cards you get when you discard the top 3 cards of your deck. So this move can do at best 150 hp damage for 3 energy cards which is really good, to utilize this move I would definitely stack my deck with more energy cards than usual. Usually I try and divide my deck into 20's, with 20 each of Pokemon, energy, and supporters but I would increase the energy cards in the deck to close to 30 so I would be more likely to get energy cards when I use Hard Crush. Also if I remember right you can use Infernape Lv. X in this deck to retrieve all the energy cards you discarded when you used Hard Crush, that way you won't lose the game by running out of cards in your deck. Magmortar's second move is called Mantle Bazooka, this card does 100 hp damage for 4 energy cards, 2 fire and 2 colorless. Once again you need to discard energy cards when you use this move, you need to discard both fire energy cards attached to Magmortar once you get done using this move. So like I was saying earlier you definitely need a lot of energy cards in this deck, preferably all fire type and you need some way of retrieving those discarded energy cards that you had to discard so many times. I would actually use Hard Crush more than Mantle Bazooka, the only time I would use Mantle Bazooka is if the Pokemon will get knocked out by a move that does 100 hp. So thanks for reading my review of Magmortar from Unleashed stay tuned for tomorrow's review of another holo or rare card from the Unleashed set.

Saturday, July 10, 2010

Pokemon Card of the Day: Sudowoodo (Unleashed)

Today's Pokemon Card of the Day is Sudowoodo from the Unleashed set. This is a basic fighting type holographic card with an hp of 90. Sudowoodo has a x2 weakness to water Pokemon which will hurt it heavily especially with only 90 hp. Sudowoodo doesn't have a resistance type, I wish it did, and has a high retreat cost of two colorless energy cards. Sudowoodo doesn't have a Poke-Power or Poke-Body but it does have two moves. The first move is called Push Over and these are the kinds of moves I really like to use. For 1 fighting energy card Sudowoodo can do 20 hp damage times the number of fighting energy cards attached to Sudowoodo. So I would definitely wait until later in the game when I have a lot of energy cards attached to this card so I can knock out just about any Pokemon card out there, so I would wait until I have at least 5 energy cards before I used the card. To do this I would need to make sure I have the necessary trainers and supporter cards to be able to always have energy cards in my hand to attach to Sudowoodo. Sudowoodo's second move is called Rumble and requires 3 colorless energy cards to use. This move does 40 hp damage and makes it so the defending Pokemon can't retreat during the next turn. So by using this move you don't have to necessarily attach so many cards to Sudowoodo to use Push Over because you can use this move first which does 40 damage and then you can basically do 60 damage the next turn and knock out all Pokemon with 100 hp or less in two moves, but like I was saying earlier if you have enough energy cards in your deck I would definitely stock up the energy cards on Sudowoodo and use Push Over. So thanks for reading my review of Sudowoodo from Unleashed and stay tuned for tomorrow's review of another holo card from Unleashed, you can comment on the one you want reviewed.

Pokemon Card of the Day: Politoed (Unleashed)

Today's Pokemon Card of the Day is Politoed from the Heart Gold Soul Silver Unleashed set. This is a stage 2 water type Pokemon that evolves from Poliwhirl that has an hp of 120 which is pretty average for a stage 2 Pokemon. Unfortunately this card has a x2 weakness to electric type Pokemon which is terrible since Luxray GL Lv. X is so popular. Politoed doesn't have a restistance type and it has a retreat cost of 2 colorless energy cards. Politoed's Poke-Power called Leap Frog makes this card very useable, Leap Frog says that once during your turn you may switch a water Pokemon from your bench and switch it with your active Pokemon so basically with Politoed in play all your water Pokemon have free retreat costs. Besides having a great Poke-Power Politoed has one move called Big Chorus which takes 3 energy cards to perform, 2 colorless and 1 water. This move does 30x damage for the number of heads you get when you flip a coin once for each water Pokemon card on your bench. So as long as you get 2 heads when you use this move Big Chorus will at least do the average damage for 3 energy cards. As far as strategy goes, I would get Politoed on my bench as soon as possible so I could make all my water Pokemon have free retreat costs, also I would wait as long as possible until my bench is full to move Politoed to my active Pokemon position so when I use Big Chorus I have the possiblity of obtaining the maximum amount of damage. So thanks for reading today's review of Politoed from Unleashed stay tuned for tomorrow's review of another holo from Unleashed, which one do you think I should do?

Friday, July 9, 2010

Pokemon Card of the Day: Zapdos reprint (Supreme Victors)

Today's Pokemon Card of the Day is Zapdos from Supreme Victors, this is one of the reprints in that set along with Articuno and Moltres. The reason I am posting this review so late today is that I already wrote a card review this morning before I had to go to work but then I finished it and noticed I had already done Articuno reprint so I had no time until now to redo it and do the reprint I hadn't done yet. So Zapdos is an electric type basic Pokemon with an hp of 70, which is pretty decent for a basic Pokemon. The best thing about this card is that it has no weakness so it won't be able to be 1 hit ko'ed very easily unless you are facing a stage 2, Lv. X, or Prime card. Besides having no weakness Zapdos has a -30 resistance to fighting type Pokemon and has a 1 colorless energy retreat cost. This card isn't very good move wise since it is a reprint. But Zapdos's only move is called Lightning Burn and this move does 30 hp damage for 3 electric energy cards. Besides doing the 30 damage you also need to flip a coin when you use this move and if the coin is heads Zapdos does 30 damage to one of your opponent's benched Pokemon as well as their active Pokemon but if the coin is tails, Zapdos does 30 damage to itself. As far as strategy goes I would definitely not use this card at all in battle since it is so bad but it is a neat card to have in your collection and a card that carries a lot of nostalgia. So thanks for reading my review of Zapdos from Supreme Victors and stay tuned for tomorrow's review.

Thursday, July 8, 2010

Pokemon Card of the Day: Electivire Lv. X (Mysterious Treasures)

Today's Pokemon Card of the Day is Electivire Lv. X from the Mysterious Treasures set. This is a stage 2 Lv. X card which is an electric type, it has an hp of 120. Electivire Lv. X has a x2 weakness to fighting type Pokemon and a -20 hp resistance to metal type Pokemon and a high retreat cost of 3 colorless energy cards. What I really like about this card and makes the card worth having in your deck is Electivire Lv. X's Poke-Body called Shocking Tail, this body says that as long as Electivire is your active Pokemon whenever you opponent attaches an energy card to one of their Pokemon put 2 damage counters on that Pokemon. So if I were to use this card I would try and get Electivire Lv. X out as soon as possible that way you can prevent your opponent from attaching energy cards because if they attach 3 energy cards to a basic Pokemon more than likely it will be knocked out. Electivire Lv. X's only move is called Pulse Barrier which takes two energy cards, one colorless and one electric energy card. For two energy cards Electivire can do 50 damage and if you discard all Pokemon tools and Stadium cards in play of your opponent's you can prevent all effects of an attack on Electivire including damage. So I would really suggest using this card if you have an electric type deck, not only does it spread damage very easily with its Poke-Body but it can prevent damage from itself if your opponent uses any stadium cards. So thanks for reading my review of Electivire Lv. X from Mysterious Treasures and stay tuned for tomorrow's review of Zapdos from Supreme Victors.

Wednesday, July 7, 2010

Pokemon Card of the Day: Moltres reprint (Supreme Victors)

Today's Pokemon Card of the Day is Moltres from the Supreme Victors set. This is a basic Pokemon card that is a fire type with an hp of 70. This is a reprint card, copied from the Fossil set but with new artwork, so this card isn't as good as the newer cards but I will review it anyways. What I really like about this card is that it doesn't have a weakness so for a basic Pokemon with 70 hp it should be able to last somewhat long since it has no weakness. And it has a resistance to fighting type Pokemon of -30. Also it has a low retreat cost of 1 colorless energy card. Moltres has only the one move called Hyper Flame which does 60 hp for 3 fire energy cards. When you use Hyper Flame however you have to flip a coin, if the coin is heads you have to discard one energy card but if it is tails you have to discard all energy cards attached to Moltres. So like I was saying earlier since this is a reprint this card isn't that good, I actually wouldn't use this card in play but I really do like the artwork on this card and it brings back memories of collecting back when the fossil set was brand new. So strategy with this card is very straightforward since Moltres only has the one move. So thanks for reading my review of Moltres from Supreme Victors, stay tuned for tomorrow's review of Electivire Lv. X from Mysterious Treasures.

Tuesday, July 6, 2010

Pokemon Card of the Day: Aggron ex (EX Sandstorm)

Today's Pokemon Card of the Day is Aggron ex from the EX Sandstorm set. This is a stage 2 ex card that is a metal type with an hp of 150. Aggron has a x2 weakness to both fire and fighting types but it does have a -30 resistance to grass type Pokemon. It has an insanely high retreat cost of four colorless energy cards. Aggron doesn't have a Poke-Power or Poke-Body but it does have two attacking moves. The first move is called Rend and it takes 3 colorless energy cards to execute. This move does 30 damage unless the defending Pokemon has any damage counters on it the move does 60 instead of 30 which is average for 3 energy cards. Aggron's second move is called Metal Surge and for 5 energy cards, 2 metal and 3 colorless, Aggron does 50 hp damage plus it does 20 hp damage to each of your opponent's benched Pokemon. As far as strategy with this card goes, I would definitely use Metal Surge when I have sufficient energy cards attached to Aggron because after 3 moves of Metal Surge it will knock out most basic Pokemon cards on your opponent's bench. The only time I would use Rend is when I less than five energy cards on Aggron and when the defending Pokemon has 60 hp left before it feints, then I would use Rend, but there would have to be some damage counters on the defending Pokemon first to get that 60 hp damage. The only bad thing about this card is that it is an ex card so if it gets knocked out your opponent gets two prize cards and since Aggron has a high retreat cost and 2 x2 weaknesses it is pretty likely Aggron will get knocked out, but still Aggron will be able to do a lot of damage while it is in play. So thanks for reading my review of Aggron ex from EX Sandstorm and stay tuned for tomorrow's review of Moltres from Supreme Victors.

Monday, July 5, 2010

Pokemon Card of the Day: Garchomp Lv. X (Majestic Dawn)

Today's Pokemon Card of the Day is Garchomp Lv. X from the Majestic Dawn set. This is basically a stage 3 Pokemon card since it evolves up from a stage 2 Pokemon card. It is a normal type card with an hp of 140. It does have a x2 weakness to colorless Pokemon which is expected for Lv. X Pokemon, it doesn't have a resistance cost and what is really nice about this card is that it doesn't have a retreat cost so you can move Garchomp Lv. X in and out of play as often as you like. Garchomp's Poke-Power can really do a lot of damage at once to all your opponent's Pokemon, its Poke-Power is called Dragon Pulse and you use this power when you put Garchomp Lv. X from your hand onto your active Garchomp, when you do this you may flip 3 coins for each heads you get you may put 1 damage counter on each of your opponent's Pokemon, so if you get really lucky you can do 30 damage to all of your opponent's benched Pokemon. If you're looking to do some attacking with Garchomp you'll have to rely on the regular Garchomp card you evolved Garchomp Lv. X from because Garchomp Lv. X only has the one move called Restore that doesn't take any energy cards. This move lets you search your discard pile for any Pokemon card except Lv. X cards put it onto your bench and call it a basic Pokemon even if it really isn't, also Restore lets you search your discard pile for 3 basic energy cards and attach them to that Pokemon. So overall Garchomp Lv. X is a really powerful card, I would wait later into the game when my opponent has a full bench so I can fully utilize Garchomp's Poke-Power and the same goes with using Restore, you would probably have a better chance of being able to return a powerful Pokemon to your bench if the game has gone on for awhile already. So just analyzing this card I would use it to heal my best Pokemon and doing some spread damage to my opponent's benched Pokemon, depending on the regular Garchomp I use underneath this card will depend on how powerful of an attacker this card can be. So thanks for reading my review of Garchomp Lv. X from the Majestic Dawn set and stay tuned for tomorrow's review of Aggron ex from EX Sandstorm.

Thursday, July 1, 2010

Pokemon Card of the Day: Salamence ex (EX Dragon Frontiers)

Today's Pokemon Card of the Day is Salamence ex from the EX Dragon Frontiers set. Before I start the review I just want to say how I am excited I am to open a lot of booster boxes again, I plan on doing a big booster box opening again at the end of the summer and this card reminds me how much I want to get a Dragon Frontiers box. If any of you guys have suggestions for me of what boxes you want me to open definitely comment and tell me. Now onto the review, Salamence is a stage 2 water type ex Pokemon card with an hp of 160. It has a x2 weakness to colorless Pokemon and a resistance of -30 to both fire and fighting type Pokemon. And Salamence has a somewhat cheap retreat cost for an ex card with a cost of two colorless energy cards. I really like Salamence's Poke-Power called Type Shift which lets you change Salamence's type from water to fire for one turn. So by doing this you can basically become a Pokemon type that many many Pokemon are weak to and be able to do even more damage than Salamence can already do. Besides the Poke-Power Salamence has two moves, the first is called Claw Swipe and this move does 60 hp damage for 3 energy cards, 2 colorless and 1 water. Salamence's second move is called Dual Stream and this move takes 4 energy cards, 2 water and 2 colorless, this move does an incredible 80 hp unless you want to do 40 hp to the active Pokemon then you can do 40 more damage to one of your opponent's benched Pokemon. So as far as strategy it is really straightforward if you have 4 energy cards on Salamence definitely use Dual Stream and do the full 80 damage unless, 40 hp will knock out the Pokemon or the Pokemon is weak and it won't matter if it is out there for more than one turn. So thanks for reading my review of Salamence ex from the EX Dragon Frontiers set, stay tuned for tomorrow's review of Garchomp Lv. X from Majestic Dawn.

Pokemon Card of the Day: Walrein (Mysterious Treasures)

Today's Pokemon Card of the Day is Walrein from the Mysterious Treasures set, this is stage 2 water type Pokemon card with an hp of 130. It has a +30 weakness to metal type Pokemon which won't be used much since Metal is rarely used, which is good for Walrein. Walrein doesn't have a resistance and it has a somewhat high retreat cost of 3 colorless energy cards. Walrein's Poke-Power is called Freeze-up and this move does the following: When you move Walrein from your hand to evolve one of your Pokemon, you may flip two coins, if both are heads you may choose one of your opponent's Pokemon and discard that card and all cards attached to it, this doesn't count as a knockout however. Walrein's only move is called Ice Bind and this move does 70 hp for only 3 energy cards, 2 water and 1 colorless. When you use this move the opposing player must discard a card from their hand or otherwise the defending Pokemon is paralyzed. So both Walrein's Poke-Power and move both utilize discarding cards so if your opponent doesn't have anything in their deck to retrieve discarded cards their whole strategy will be ruined especially if Walrein gets two heads when it is put into play. I would definitely wait until my opponent has a card all stacked up and ready to go with plenty of energy cards so I can hopefully get lucky and make them discard everything they worked so hard to do to play in a turn or two. So thanks for reading today's review of Walrein from Mysterious Treasures, stay tuned for tomorrow's review of Salamence ex from EX Dragon Frontiers.

Pokemon Card of the Day: Palkia G (Platinum)

Today's Pokemon Card of the Day is Palkia G from the Platinum set. This is a basic water type Pokemon with an hp of 100 which is pretty good for a basic, it does however have a x2 weakness to electric type Pokemon which will affect it quite a bit with all those Luxray GL Lv. X cards out there. Palkia doesn't have a resistance type and it has a somewhat high retreat cost of 2 colorless energy cards. Palkia doesn't have a Poke-Power or Poke-Body but it does have 2 moves. The first move is called Splashing Turn which needs two energy cards, one colorless and one water, this move does 20 hp damage and allows you to switch Palkia G with one of your benched Pokemon, so this move basically eliminates the need for you to ever retreat Palkia, the only time you would need to retreat it would be if you had less than two energy cards but that doesn't make sense either because in order to retreat Palkia you need two energy cards, so when you do have 2 energy cards on Palkia you can either use Splashing Turn, do some damage and switch Pokemon or retreat, discard the two energy cards and bring in a Pokemon to attack. Palkia's second move is called Pearl Breath and this move takes 3 energy cards, one water and two colorless energy cards. This move does 50 hp which is a little below average for 3 energy cards but this move also lets you do 10 hp damage to each of your opponent's Pokemon. As far as strategy goes I would use Pearl Breath all the time and I would also try and evolve Palkia G into Palkia G Lv. X so it has a higher hp and would be able to last longer. So thanks for reading today's review of Palkia G from the Platinum set, stay tuned for tomorrow's review of Walrein from Mysterious Treasures.

Pokemon Card of the Day: Dusknoir Lv. X (Stormfront)

Today's Pokemon Card of the Day is Dusknoir Lv. X from the Stormfront set. This is a stage 3 Pokemon card, since it is a level up card from the stage 2 Psychic type Dusknoir. Dusknoir has 140 hp which is pretty good. It also has a x2 weakness to dark type Pokemon which is actually pretty good for a x2 weakness because there aren't that many dark type Pokemon used out there, and with 140 hp Dusknoir will be able to last quite awhile being hit with just base moves. Dusknoir, surprisingly, has a -20 resistance to colorless Pokemon so it will be able to last even longer because most decks have some normal Pokemon in it so that Pokemon's damage will do 20 hp less to Dusknoir. Now getting on to the review part of the card...Dusknoir Lv. X doesn't have any moves on this card it only has a Poke-Power so obviously you'll have to use whatever Dusknoir card you want's moves when using this Lv. X card, you can use the regular Dusknoir card from the Supreme Victors, Diamond and Pearl, and one of the two Dusknoirs from the Stormfront set, you can choose which one you want to use yourself. Now onto Dusknoir Lv. X's Poke-Power called Ectoplasm, this Poke-Power is really long on the card so I'm going to try and simplify it for you here, it basically says that if Dusknoir would be knocked out by damage from your opponent you can make Dusknoir a stadium card by discarding all cards attached to Dusknoir and leaving it next to your new active Pokemon card, this does count as Dusknoir being knocked out however, with Dusknoir as your stadium card, between each turn you may put 1 damage counter on each of your opponent's Pokemon, so basically with this card Dusknoir poisons every Pokemon of your opponent's at once, Dusknoir does however act exactly as a stadium card when you use its Poke-Power, so when Dusknoir needs to be discarded you actually return it to your hand, so because of this you would only have to have the 1 Lv. X card of Dusknoir in your deck because you'll never have to discard it. Strategy is pretty straightforward with this card since it is only a Poke-Power, it doesn't matter at all what moves the Dusknoir card underneath the Lv. X card has because you just want to use this card for its Poke-Power and try and take down your opponent's entire team all at once. So thanks for reading today's review of Dusknoir Lv. X from the Stormfront set and stay tuned for tomorrow's review of Palkia G from Platinum.